By early 1984, InfoWorld estimated that Sierra was the world's 12th-largest microcomputer software company, with $12.5 million in 1983 sales. The "Sierra" name was taken from the Sierra Nevada mountain range that Oakhurst was near, and its new logo incorporated the imagery of Half Dome mountain. On-Line Systems was renamed Sierra On-Line in 1982, and moved to Oakhurst, California. Rebranding to Sierra On-Line (1982–1988) Jim Henson with Ken Williams, promoting The Dark Crystal game, inspired by Henson's 1982 fantasy film. A simplified version of The Dark Crystal, intended for a younger audience, was written by Al Lowe and released as Gelfling Adventure. Through 19, more games were released in the series including Cranston Manor, Ulysses and the Golden Fleece, Time Zone, and The Dark Crystal. The next release, Wizard and the Princess, also known as Adventure in Serenia, is considered a prelude to the later King's Quest series in both story and concept. The Hi-Res Adventure series continued with Mission Asteroid, which was released as Hi-Res Adventure #0 though being the second release. Mystery House became the first in the Hi-Res Adventure series. The two shifted the focus to developing more graphical adventure games. ![]() It is the first computer adventure game to have graphics, although made with crude, static, monochrome, line drawings. It was an instant hit with about 15,000 copies sold, earning US$167,000 (equivalent to $593,000 in 2022). Mystery House was released through mail-order in May 1980. On-Line Systems leased its first office space from Ponderosa Printing, occupying a modest space in the back of the small-town print shop. With Ken's help in some of the programming, Roberta designed Mystery House, inspired by the novel And Then There Were None and the board game Clue, using text commands and printout combined with rudimentary graphics depicting the current setting. Dissatisfied with the text-only format, she realized that the graphics display capability of the Apple II could enhance the adventure gaming experience. After Ken had brought an Apple II to their home, she played through other text adventures such as those by Scott Adams and Softape to study them. He encouraged Roberta to join him in playing it, and she was enthralled by the game. Ken had brought a teletype terminal home one day in 1979 and, while looking through the host system's software catalog, discovered the text adventure Colossal Cave Adventure. Ken, a programmer for IBM, had planned to use the company to create business software for the TRS-80 and Apple II. ![]() Sierra Entertainment was founded in 1979 as On-Line Systems in Simi Valley, California, by the husband-and-wife duo Ken and Roberta Williams. History Founding as On-Line Systems (1979–1982) Original On-Line Systems logo The Sierra brand was revived by Activision in 2014 to re-release former Sierra games and some independently developed games. The Sierra division continued to operate through Vivendi Games's merger with Activision to form Activision Blizzard on July 10, 2008, but was shut down later that year. ![]() The former CUC Software group was acquired by Vivendi and branded as Vivendi Games in 2006. Sierra was formally disestablished as a company and reformed as a division of this group in August 2004. ![]() Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. It is known for its graphical adventure game series King's Quest, Space Quest, Police Quest, Gabriel Knight, Leisure Suit Larry, and Quest for Glory, and as the original publisher of Valve's Half-Life series.Īfter seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. The company is known for pioneering the graphic adventure game genre, including the first such game, Mystery House. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams.
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